I'm a fullstack engineer who moonlights as a systems programmer. By day I architect APIs, distributed services, and frontend interfaces. By night I write kernel modules, contribute to open-source game engines, and build rendering pipelines from scratch.
My side projects live at the intersection of performance-critical C++ and elegant architecture. Whether it's a custom ECS for a game engine or a Linux kernel driver, I care deeply about how the machine actually works.
Currently exploring Vulkan rendering, contributing to open-source game tooling, and building a custom 2D game engine in modern C++20. Also active in kernel development writing device drivers and experimenting with custom schedulers.
Open to fullstack roles, systems engineering positions, and interesting open-source collaborations. Based in India, comfortable with remote-first teams globally.